Unified Communications · AV · Digital Signage

Collaboration infrastructure built to work.

PhasedConnect designs, integrates and supports enterprise collaboration environments — from unified communications and meeting spaces to control rooms and digital signage.

Boardroom Plan · 12 positions · multi-camera

02 Why integration matters

One environment. Across every room, platform and endpoint.

Enterprise collaboration is not a collection of devices. A room only works when the platform, the audio, the video, the control system, the network and the people who support it behave as one environment.

Most estates are assembled the other way round: a camera here, a display there, a platform decision taken elsewhere, and a support arrangement that covers none of it end to end. The result is technically complete and operationally unreliable.

PhasedConnect designs the environment rather than supplying the parts. That means room standards that repeat, a platform architecture that survives the next change of endpoint, and one accountable route when something stops working.

Collaboration platform Room systems Endpoints Audio Video Control Network Support and monitoring

UC architecture Platform · room · endpoint · network

03 Unified Communications

One communications environment. Every room and endpoint.

Rooms are only one surface. The same identity, the same directory and the same call quality have to hold on a laptop at home, a phone in a corridor and a boardroom on another floor.

Collaboration platforms

Microsoft Teams · Zoom · Webex · Google Meet

Rooms and endpoints built for the platform an organisation already runs, rather than a platform chosen to suit the hardware.

Rooms & endpoints

Meeting rooms · Boardrooms · BYOD/BYOM · Personal endpoints

Spaces that accept a visitor's laptop and their platform without a support call, and behave identically from floor to floor.

Enterprise voice & infrastructure

Teams Phone · Zoom Phone · SIP · SBC · Network & QoS

Calling that reaches the same directory as the rooms, with the network design, device enrolment and firmware governance behind it.

04 Room environments

What goes where.

Room standards are organised by how a space is used, not by which vendor is in it. A standard that repeats is what makes an estate supportable.

Room standards in detail

01

Focus & huddle

Approximately 2–4 people

Small collaboration spaces where the technology has to disappear. One display, integrated audio, and a join experience short enough that nobody books a larger room to avoid it.

02

Meeting rooms

Approximately 6–12 people

The standard that carries most of an estate. Consistent camera framing, microphone coverage that reaches the far end of the table, and identical behaviour from floor to floor.

03

Boardrooms

Executive and high-complexity

Spaces where a failure is visible to the people least able to work around it. Multi-camera, designed audio, and integrated control where the room genuinely warrants it.

04

Training & collaboration

Interactive and capture

Environments built around a presenter and a room that answers back. Interactive displays, capture and streaming where sessions have to survive past the day they happen.

05

Control rooms

Operational environments

Video walls, routing and monitoring for rooms that run continuously. The design question is not resolution, it is what happens when a source, a display or a link fails.

06

Public spaces

Signage and wayfinding

Reception, corridors and shared floors, where the display is the only thing communicating. Managed as an estate rather than as a set of screens.

Reception Wayfinding Video wall Content Devices Monitoring

Signage estate Displays · content · management

05 Digital signage

Spaces that communicate when no meeting is happening.

A signage estate is not a set of screens. It is a content operation with a hardware layer, and it fails the same way every time: nobody owns what appears on it after the installation is signed off.

Corporate signage

Internal communications, reception, employee information and workplace messaging.

Public & wayfinding

Customer-facing information, wayfinding and window displays that stay legible in daylight.

LED & video walls

Boardrooms, auditoriums and operations centres, where the wall is the room's primary surface.

Content & device management

Scheduling, device monitoring, remote administration and lifecycle across the estate.

06 Critical environments

When the room becomes operational infrastructure.

A control room is judged on a different axis from a meeting room. Nobody reschedules an incident because a display is dark, so the design question moves from quality to continuity.

Sources Routing Control

Control room Wall · AV-over-IP · operators

01

Signal

AV-over-IP distribution, routing and switching sized for the number of sources that actually have to reach the wall.

02

Continuity

Displays rated for continuous operation, and redundancy where a single path would otherwise take the room out.

03

Operation

Control surfaces an operator can use under pressure, and monitoring that reports a fault before someone reports it.

07 How we work

Design. Deliver. Operate.

The same three phases apply whether the scope is four huddle rooms or an estate migration. What changes is the depth of each, not the sequence.

Services in detail

Phase 01

Design

Requirements, architecture and room standards

  • Room standards
  • UC architecture
  • AV design
  • Technical requirements
  • Network considerations
  • Bill of materials
  • Standardisation across the estate

Phase 02

Deliver

Installation, integration and commissioning

  • Procurement
  • Installation
  • Configuration
  • Platform enrolment
  • Integration
  • Commissioning and testing
  • User handover

Phase 03

Operate

Support, monitoring and lifecycle management

  • Support
  • Monitoring
  • Firmware governance
  • Lifecycle management
  • Estate optimisation
  • Room reporting
  • Continuous standardisation

08 Technology ecosystem

One room standard. Not one vendor.

Technology chosen around the requirement — not the other way around. The room standard is what stays consistent; what sits inside it is chosen for the space, the platform and the way the room is supported.

Collaboration platforms

The environment is built for the platform you already run

  • Microsoft Teams
  • Zoom
  • Google Meet
  • Webex

Room systems

Native appliances and compute-based rooms

  • Neat
  • Logitech
  • Lenovo
  • BYOD/BYOM modes

Audio & AV

Microphone coverage, camera work, capture and streaming

  • Sennheiser
  • Huddly
  • Vaddio
  • Epiphan

Displays & signage

Commercial, high-brightness, video wall and all-in-one LED

  • LG
  • ViewSonic
  • LED & video wall
  • Interactive displays

Infrastructure

Signal management, enterprise voice, control and the network beneath them

  • Lightware
  • Inogeni
  • Teams Phone
  • Zoom Phone
  • SIP & SBC
  • Network & QoS

Listed as technologies PhasedConnect integrates. Nothing here asserts a partner tier, a certification or a reseller status.

Secure communications

When conventional unified communications isn’t enough.

For environments where communications, identity, infrastructure and cryptographic trust must remain under organisational control, PhasedConnect can integrate FortiqX as a sovereign secure communications layer.

Chat, mail, voice, video, meetings and files all converge on a single FortiqX post-quantum cryptographic core, written in Rust and compiled to WebAssembly.

Sovereign post-quantum communications for critical operations.

Explore FortiqX

FortiqX is a separate company and product, integrated by PhasedConnect where sovereign secure communications are required.

Build the environment around how your organisation actually works.

Tell us what you have, what it has to become, and who has to keep it running.